Welcome to the Wiki
Everything you need to know about Ascent Noir — the cyberpunk parkour game set in the year 3025.
Ascent Noir is a Roblox parkour game set in the sprawling cyberpunk city of Ascent, in the year 3025. Inspired by Mirror's Edge and Dying Light 2, it blends fluid movement mechanics with a rich futuristic world. Use the sidebar to navigate the wiki — start with Basic Moves if you're new to the game.
Use the sidebar on the left to browse topics. New to parkour? Start with Basic Moves. Ready to go deeper? Head to Advanced Techs or Speed Techs. Want to learn about the world? Check out Lore and Locations.
Controls
Default keybinds and control scheme for Ascent Noir.
| Action | Key / Button | Notes |
|---|---|---|
| Move | W / A / S / D | Standard movement |
| Jump | Space | Hold to wall climb |
| Sprint | Shift | Drains stamina |
| Slide / Roll | C | Reduces fall damage when timed |
| Vault | F / Auto | Automatic when approaching ledges |
| Wall Run | Sprint + W toward wall | — |
| Grab Ledge | Auto on jump | — |
| Camera | Mouse | — |
Basic Moves
The foundational movements every runner needs to master before tackling the skyscrapers of Ascent.
The most fundamental form of movement. Sprinting increases your speed and enables most parkour actions. Consumes stamina over time.
Automatically triggered when you approach a low obstacle while sprinting. Allows seamless passage over rails, walls, and ledges without losing speed.
Run horizontally along a vertical surface. Essential for crossing gaps between buildings and reaching elevated platforms.
Instantly drop into a slide while sprinting. Great for passing under obstacles, reducing fall impact, and maintaining momentum on downhill terrain.
Advanced Techs
High-skill movement techniques that separate intermediate runners from masters. Practice these in low-stakes areas before attempting them over rooftops.
Push off a wall mid-air to redirect momentum or reach greater heights. Can be chained between two walls to scale vertical surfaces.
Cancel a slide into a jump at the perfect moment. This preserves and amplifies your momentum, launching you farther than a standard jump from sprint.
A controlled, deliberate jump aimed at landing on a narrow surface. Accuracy over speed. Used for crossing narrow beams and railings.
Speed Techs
Optimization techniques used to chain moves together and maintain maximum speed across Ascent.
Chain vault → slide jump → wall run in quick succession without stopping. When done correctly, speed builds with each transition rather than resetting.
Sliding down an incline builds speed passively. Jump at the bottom to convert that accumulated speed into distance. Essential for making big horizontal gaps.
Lore
The story and history of Ascent — the megacity of the future.
Ascent is a sprawling cyberpunk megacity that grew from the ruins of dozens of collapsed nations. Soaring skyscrapers pierce a perpetually smoggy sky, connected by transit lines, bridges, and the invisible threads of a surveillance network. Power is concentrated among a handful of megacorporations, while the lower districts survive on scraps and secrets.
In a city locked down by surveillance and corporate enforcers, the Runners are the only ones who move freely. They carry messages, extract data, and navigate the city through routes no drone can follow — over rooftops, through ventilation shafts, across the skeletal frames of unfinished towers. You are one of them.
Locations
Key districts and landmarks within the city of Ascent.
The gleaming corporate heart of Ascent. Towering megastructures house the headquarters of the city's most powerful organizations. Access is restricted — or was.
The dense, chaotic lower districts beneath the elevated highways. Tight alleys, market stalls, and the constant hum of black-market tech. Runner territory.
Stamina System
How stamina works and how to manage it effectively during long runs.
Stamina is the resource that powers your movement. Sprinting, wall running, climbing, and certain special moves consume stamina. When it runs out, you slow to a walk until it regenerates. Managing stamina is the difference between a smooth run and getting caught on a rooftop with nowhere to go.
| Action | Stamina Cost | Notes |
|---|---|---|
| Sprinting | Low / sec | Constant drain while held |
| Wall Run | Medium / sec | Higher drain than flat sprint |
| Climb / Ledge Hang | High / sec | Drain while hanging |
| Jump | Very Low | Single flat cost |
| Slide | None | Free action |
Factions
The major powers competing for control of Ascent.
Details on Ascent's factions will be added here as they are revealed in-game. Check back after major story updates.